RippleAnimation

class RippleAnimation(origin: Offset?, radius: Float)

Constructors

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constructor(origin: Offset?, radius: Float)

Properties

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val animatedAlpha: Animatable<Float, AnimationVector1D>
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val animatedCenterPercent: Animatable<Float, AnimationVector1D>
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val animatedRadiusPercent: Animatable<Float, AnimationVector1D>
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val finishSignalDeferred: CompletableDeferred<Unit>
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var targetCenter: Offset?

Functions

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suspend fun animate()
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fun DrawScope.draw(color: Color)
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fun finish()