quadrilateral
fun quadrilateral(color: Color, area: Array<Offset>, alpha: Float = 1.0f, style: DrawStyle = Fill, blendMode: BlendMode = BlendMode.SrcOver)
fun quadrilateral(brush: Brush, area: Array<Offset>, alpha: Float = 1.0f, style: DrawStyle = Fill, blendMode: BlendMode = BlendMode.SrcOver)