Rachel
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Rachel
love.yinlin.compose.game.core
/
love.yinlin.compose.game.plugin
/
ScenePlugin
Scene
Plugin
@
Stable
class
ScenePlugin
:
Plugin
Members
Types
Factory
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@
Stable
class
Factory
(
val
cameraConfig
:
Camera.Config
=
Camera.Config()
,
val
extraModifier
:
Modifier
=
Modifier
)
:
PluginFactory
Properties
camera
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val
camera
:
Camera
dependencies
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open
val
dependencies
:
List
<
KClass
<
out
Plugin
>
>
前置依赖插件
engine
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val
engine
:
Engine
extra
Modifier
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open
override
val
extraModifier
:
Modifier
拓展修饰符
id
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override
val
id
:
String
唯一标识符
id
String
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override
val
idString
:
String
可读ID
layer
Order
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open
override
val
layerOrder
:
Int
层级
preload
Environment
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open
val
preloadEnvironment
:
@
Composable
(
)
->
Unit
?
=
null
预加载环境
Functions
compare
To
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operator override
fun
compareTo
(
other
:
Identifiable
<
String
>
)
:
Int
Content
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@
Composable
open
override
fun
BoxScope
.
Content
(
)
内容
equals
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operator override
fun
equals
(
other
:
Any
?
)
:
Boolean
find
Entity
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inline
fun
<
T
:
Entity
>
findEntity
(
)
:
T
?
hash
Code
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override
fun
hashCode
(
)
:
Int
minus
Assign
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operator
fun
minusAssign
(
items
:
Iterable
<
Entity
>
)
operator
fun
minusAssign
(
entity
:
Entity
)
on
Initialize
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open
suspend
fun
onInitialize
(
)
:
Boolean
初始化
on
Release
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open
override
fun
onRelease
(
)
销毁
plus
Assign
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operator
fun
plusAssign
(
items
:
Iterable
<
Entity
>
)
operator
fun
plusAssign
(
entity
:
Entity
)
require
Entity
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inline
fun
<
T
:
Entity
>
requireEntity
(
)
:
T
reset
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fun
reset
(
)
to
String
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override
fun
toString
(
)
:
String