path
fun path(brush: Brush, fillAlpha: Float = 1.0f, stroke: Brush? = null, strokeAlpha: Float = 1.0f, strokeLineWidth: Float = 1.0f, strokeLineCap: StrokeCap = StrokeCap.Butt, strokeLineJoin: StrokeJoin = StrokeJoin.Bevel, strokeLineMiter: Float = 1.0f, pathFillType: PathFillType = PathFillType.NonZero, pathBuilder: PathBuilder.() -> Unit)
fun path(color: Color, fillAlpha: Float = 1.0f, stroke: Brush? = null, strokeAlpha: Float = 1.0f, strokeLineWidth: Float = 1.0f, strokeLineCap: StrokeCap = StrokeCap.Butt, strokeLineJoin: StrokeJoin = StrokeJoin.Bevel, strokeLineMiter: Float = 1.0f, pathFillType: PathFillType = PathFillType.NonZero, pathBuilder: PathBuilder.() -> Unit)