PullState

class PullState(scope: CoroutineScope, canRefresh: State<Boolean>, canLoading: State<Boolean>, onRefresh: State<suspend () -> Unit?>, onLoading: State<suspend () -> Unit?>, indicatorPadding: Float, thresholdRatio: Float)

Constructors

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constructor(scope: CoroutineScope, canRefresh: State<Boolean>, canLoading: State<Boolean>, onRefresh: State<suspend () -> Unit?>, onLoading: State<suspend () -> Unit?>, indicatorPadding: Float, thresholdRatio: Float)

Functions

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fun calcLerpColor(fraction: Float, color1: Color, color2: Color): Color
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