Package-level declarations

Types

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Functions

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fun Offset.Companion.cramerCenter(pos1: Offset, pos2: Offset, pos3: Offset, pos4: Offset): Offset
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fun Offset.distance(other: Offset): Float
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inline fun <T> localComposition(): ProvidableCompositionLocal<T>
fun <T> localComposition(default: () -> T): ProvidableCompositionLocal<T>
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inline fun <T> localRefComposition(): ProvidableCompositionLocal<T>
fun <T> localRefComposition(default: () -> T): ProvidableCompositionLocal<T>
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fun <T> mutableRefStateOf(value: T): MutableState<T>
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fun Offset.onCenter(other: Offset): Offset
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fun Offset.onLine(other: Offset, ratio: Float): Offset
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fun Path(positions: Array<Offset>): Path
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@Composable
fun <T> rememberDerivedState(calculation: () -> T): State<T>
@Composable
fun <T> rememberDerivedState(key1: Any?, calculation: () -> T): State<T>
@Composable
fun <T> rememberDerivedState(vararg keys: Any?, calculation: () -> T): State<T>
@Composable
fun <T> rememberDerivedState(key1: Any?, key2: Any?, calculation: () -> T): State<T>
@Composable
fun <T> rememberDerivedState(key1: Any?, key2: Any?, key3: Any?, calculation: () -> T): State<T>
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@Composable
inline fun rememberDoubleState(vararg keys: Any?, crossinline init: () -> Double): MutableDoubleState
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@Composable
fun rememberFalse(vararg keys: Any?): MutableState<Boolean>
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@Composable
inline fun rememberFloatState(vararg keys: Any?, crossinline init: () -> Float): MutableFloatState
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@Composable
inline fun rememberIntState(vararg keys: Any?, crossinline init: () -> Int): MutableIntState
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@Composable
inline fun rememberLongState(vararg keys: Any?, crossinline init: () -> Long): MutableLongState
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@Composable
inline fun <T> rememberRefState(crossinline init: () -> T): MutableState<T>
@Composable
inline fun <T> rememberRefState(key1: Any?, crossinline init: () -> T): MutableState<T>
@Composable
inline fun <T> rememberRefState(vararg keys: Any?, crossinline init: () -> T): MutableState<T>
@Composable
inline fun <T> rememberRefState(key1: Any?, key2: Any?, crossinline init: () -> T): MutableState<T>
@Composable
inline fun <T> rememberRefState(key1: Any?, key2: Any?, key3: Any?, crossinline init: () -> T): MutableState<T>
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@Composable
inline fun <T> rememberState(crossinline init: () -> T): MutableState<T>
@Composable
inline fun <T> rememberState(key1: Any?, crossinline init: () -> T): MutableState<T>
@Composable
inline fun <T> rememberState(vararg keys: Any?, crossinline init: () -> T): MutableState<T>
@Composable
inline fun <T> rememberState(key1: Any?, key2: Any?, crossinline init: () -> T): MutableState<T>
@Composable
inline fun <T> rememberState(key1: Any?, key2: Any?, key3: Any?, crossinline init: () -> T): MutableState<T>
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@Composable
fun rememberTrue(vararg keys: Any?): MutableState<Boolean>
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@Composable
fun rememberValueState(value: Double, vararg keys: Any?): MutableDoubleState
@Composable
fun rememberValueState(value: Float, vararg keys: Any?): MutableFloatState
@Composable
fun rememberValueState(value: Int, vararg keys: Any?): MutableIntState
@Composable
fun rememberValueState(value: Long, vararg keys: Any?): MutableLongState
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fun Offset.roundToIntOffset(): IntOffset
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fun Offset.scale(dx: Float = 1.0f, dy: Float = 1.0f): Offset
fun Size.scale(dx: Float = 1.0f, dy: Float = 1.0f): Size
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fun Offset.slope(other: Offset): Float
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inline fun <T> staticLocalComposition(): ProvidableCompositionLocal<T>
fun <T> staticLocalComposition(default: () -> T): ProvidableCompositionLocal<T>
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fun <K, V> Map<K, V>.toMutableStateMap(): SnapshotStateMap<K, V>
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fun Offset.translate(x: Float = 0.0f, y: Float = 0.0f): Offset
fun Size.translate(x: Float = 0.0f, y: Float = 0.0f): Size